Physical interaction game
HOLE
A game that rewards exploration not with answers, but with new gaps.
A physical interaction game inspired by “The Hole” artist's book. Players discover the story by moving through space, and every piece they find is deliberately incomplete, so each discovery opens another gap and pulls them to keep exploring rather than to finish.

What it is, and why I made it
People are not only looking for answers; they are driven by the momentum of curiosity. I wanted to test how fragmented information and movement-based discovery can deepen engagement, treating interaction as a way to trigger a loop of curiosity, where exploring matters more than completing.