Tangible Interaction / Non-Visual Interface / Hardware
Braille Wordie
Duration
Oct - Dec 2023 · 2 months
Type
Group Work · UC Berkeley
Skills
Tangible Interaction, Circuit Prototyping, 3D Modeling
Tools
Rhino, Arduino, 3D Printing
No screen, no cursor, no visual state. Braille Wordie is a modular tangible interface for blind children: every input is a block placed by hand, every output is a voice. We built it so braille practice could happen without a teacher in the room.
A two-month group project at UC Berkeley: 3D-printed letter blocks, snap-together boards, a three-button cluster and a speaker, driven by an Arduino. What follows is how we designed interaction that lives entirely in hands and ears.
Team demo video — the full interaction, from opening the box to spelling a word by hand.
A tactile skill can't be taught on a screen
Braille fluency is a motor skill: fingers learning to resolve dot patterns, corrected in the moment. An app can talk about braille, but it can't put dots under a child's fingertips. The humans who can are scarce, so the material itself had to become the feedback channel.
Why blocks, and not the obvious alternatives? An app can speak, but it can't put dots under a fingertip. A refreshable braille display does, but it is expensive, shows one line at a time, and is built for reading, not for building words by hand. Embossed cards are cheap and tactile, but they stay silent, the same no-feedback problem we started from. Blocks were the one form that gave touch, sound and rearrangement at once.
My part in it
Audio is the display, blocks are the input
The device is a small state machine a child can hold. Strip away the screen and three channels are left, each doing one job:

Designing for hands, not eyes
When the user can't glance at anything, every affordance has to survive a fingertip-only test. The decisions that carried the interface:



Snapping boards together is the grammar
Each board holds two blocks, and boards connect side by side. A word is assembled in space: spell RE on one board, snap on a board holding DO, and the device plays the combined word. The linguistic structure lives in the physical arrangement, so “prefix” stops being an abstract idea, it's a board you attach. The same syntax was scoped to go further: an ED board for past tense, chains of boards for full sentences.




Sized to hands, built around a microcontroller
Each letter block carries an RFID tag, so the board knows exactly which letter was placed and plays the audio that matches the current task. The storage box senses when it is opened, through a change in light, and starts the spoken welcome and guidance on its own. The prototype's weak point was the wiring: audio and module-to-module data ran over wires, which made the experience slower and less intuitive than it should be.

Three sessions, one loop
Content is staged as Tutorial, meet the object; Basic, pick a lesson, spell a word, hear its pronunciation and meaning; Advanced, connect boards and transform words with prefixes. Every step closes the same loop: act with your hands, hear the result, correct, go again. That loop is what stands in for the teacher's “try again”.






Did it hold up in real hands?
We tested and presented the prototype at the Jacobs Winter Design Showcase 2023 at UC Berkeley. Two findings changed the design. Sound that played the instant a block was placed, with no prompt first, confused people, which is why the flow became button-led with a spoken menu. And critics pointed out that our braille cells were too large to read with one fingertip, the opposite of how braille is actually read, so the next version should use standard-size cells that carry over to real books.

What screen-less interaction taught me
These are the questions every embodied product, a robot, a wearable, an appliance, has to answer: how does a machine make its state legible, and its mistakes correctable, to a human body rather than a pair of eyes?
What's next
Two directions we scoped but didn't build: richer linguistic scenarios on the same physical syntax (past tense, sentence writing), and an AI text-to-audio learning assistant that would let any book become braille practice material.
